<h1>===== HELP =====</h1> JuggleSpyro is a kind of Spyrograph for jugglers. The goal is to model Spins, Antispins, Hybrids, Extensions, Isolations in a single plane ...

Modeling

The model used is the following : graph.png The Prop is moving, the Arm also. If V is the circular speed, we have the following equations for both current angles at time t. speed.png

We then have the following equations for coordinates : equation.png






Menus

This tool offer 3 menus: one for a single hand view and two for both hands views. In These two last menus, one uses a single clock for both hands and the other one dedicates a clock to each hand. This last Async menu is experimental, you may have to fit the correct speed (not too speed, not too slow). To navigate through these menus use : menu.png





The Following Prop Panel (one for each hand) is used to interact on the figure : prop_panel.png

















If the Ratio is negative, we then have an antispin, otherwise this is a spin. Mathematically Antispins are Hypocycloid curves (Ratio = -3=>Deltoid, Ratio = -4 and A=3P=>Astroid ...) and Spins are Epicycloid curves ((Ratio = 1=>Cardioid, Ratio = 2 and A=3P=>Nephroid ...). Hereafter we have the Action Panel : action_panel.png



You will notice, there is a "Scenario" Mode. This mode allow the sequencing of several configurations. We will name these different configurations "Scene".

Scenario

A Scenario is a combination of one or several scenes. All the scenario configuration has to be defined in an XML File according to the following syntax : example.png






For each hand in each Scene, you may set different parameters that correspond to the ones you may find in both Props Panels. - axisInitdx="INTEGER" : X coordinate value for Axis - axisInitdy="INTEGER" : Y coordinate value for Axis - propChoice="INTEGER" : Prop choice among 0 (None), 1 (Stick), 2 (Staff), 3 (Poï), 4 (Club) - armWay="in" or "out" : Arm Way - ratio="INTEGER" : Ratio between the Arm Speed Rotation and the Prop Speed Rotation - nbloops="INTEGER" : Number of loops (-1 : infinity) - armAngle="INTEGER" : Initial Rotation Angle for the Arm in degrees - propAngle="INTEGER" : Initial Rotation Angle for the Prop in degrees - speed="INTEGER" : Speed - armLength="INTEGER" : Arm length - propLength="INTEGER" : Prop length - color_propPath="INTEGER" : Prop Color - color_handPath="INTEGER" : Hand Path Color - handPathView="BOOLEAN" : Set to true to draw the Hand Path - shadow="BOOLEAN" : Add Shadows - bluring="BOOLEAN" : A Bluring Mode - comet="BOOLEAN" : No Path is drawed if set to true - showAxis="BOOLEAN" : Show Axis or not - cleaning="BOOLEAN" : Clean after each loop - handPathEnd="INTEGER" : This is a special one, not found in the interface. It limits the rotation angle in degrees for the related hand. If a parameter is not defined, the previous value is used; or the default one if none has been defined previously. Nevertheless you have to fill at least "nbloops" for both hands in any scene. A file "demo.xml" is provided by default as an example. You can get the current scene configuration by clicking on the floppy icon.
Enjoy !           Frédéric Roudaut